![]() ![]() ![]() Completing certain side quests located in Neketaka can reward you with free or vastly reduced prices on ship equipment and upgrades. If this happens, you should use the report to command to assign wounded crew to rest and heal up while assigning able crewmembers to fill vital positions.ĭespite starting with just a sloop and regular crewmates, there are multiple ways to gain an advantage against other opponents early in the game. Keep in mind that the enemy ship can also wound your own crewmates, making them unable to perform their assigned duties. Before boarding, a good way to thin their numbers is to fire at the ship with grapeshot to wound or kill abovedeck crewmembers. You can also choose to get close enough to the ship to ram and then board and engage in top-down deck combat with your party, but you might find yourself outnumbered against the enemy crew and defenders. These events often cause immediate (or per turn) sail damage, hull damage, crew damage or resource loss and must be resolved over a certain amount of turns otherwise, your ship will continue to be negatively affected. Related: Xbox Donates $10K to Charity as Memorial to Fallout 4's Dogmeatĭuring ship combat, a number of events can occur as a result of being critically hit by an opposing ship's cannon fire. When preparing to fire your weapons, you can choose between firing regular cannonballs, chain shot or grapeshot from cannons, or fire from flamethrower-based weapons. Aside from sloops and voyagers, every other vessel will have to take two turns in a round to turn the ship to starboard or port and three turns to jib. Movement and positioning are crucial to ship combat, as your positioning relative to the enemy determines the accuracy of your shots and the likelihood of being hit by incoming shots in turn. Among the actions you can take during naval combat include turning to port or starboard, moving to full or half sail, initiating a jib to turn the ship around, holding position and ordering crew members to report to new duties. Having the advantage gives that ship the ability to act first for the round, greater movement speed and increased cannon range. Each ship has 3 turns per round and once a new round starts, one ship wins an advantage at random. Unlike regular in-game combat, naval battles take place in a turn-based system. ![]() If you choose to surrender, the enemy ship will spare you but will take a portion of your resources, including 15% of your money and 30% of your food, water, medicine, ammunition and repair materials. You can either board the ship and engage in deck-to-deck combat, engage in naval combat using cannons, attempt to flee from the battle, or immediately surrender the fight. ![]() Whether or not you or the other ship does initiate hostility, players will be presented with several options in a pop-up UI that you can decide to take. Not every ship you encounter will be hostile, and as you can parley with some to engage in peaceful trade, or you can be the one to initiate the battle by attacking them. These encounters are started in the world map once yours and another ship make contact. As you travel the Deadfire, players will eventually find themselves in combat with enemy ships. ![]()
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